You can now sell your items to merchants in Rogue-Like Dungeons.Changed UI color of Rifgate icon to a color similar to that of PoE.Changed UI color of Energy Potion to a color similar to that of PoE.Changed UI color of Energy Bar to a color similar to that of PoE.Improved Personal Rift VFX to be similar to PoE’s Town Portal.Fixed some melee weapons that can be crafted with Haedrig blacksmith in Devil’s Crossing.Fixed a bug where you can’t spawn some minions.Projectile Piercing start to scale up from Skill Level 10 (down from 20). Removed Cooldown Reductions from item skill modifiers.Īdded missing UI info: (Used in hand armor)įixed tag for Herald of Thunder (Dragon Hunter Effect). Improved VFX to be more similar to PoE’s Void Shot. The area of effect scaling has been increased and it can be accessible sooner. % Chance to pass through enemies has been slightly increased on lower levels. Item skill modifiers now supports Lightning Damage/Resistance Reduction. Few more improvements to enemy death parameters.ĭamage from Level 1 to 6 has been slightly increased.Updated the loot tables for the bosses that drop the new Monster Infrequent items.Readjusted damage scaling on Ultimate Levels. Now deals Lightning and Cold Damage.Ĭhanges from previous version on item skill modifiers has been reverted to original. While in Main menu click Main Campaign, Custom Game, and choose the mod, then create character.įixes to damage. If you have it on steam, its location should be like this: "\steamapps\common\Grim Dawn\mods"Ģ. Move PathofGrimDawn folder to "mods" folder, where your game is installed. Extract PathofGrimDawn.rar (requires a data compression program, like Winrar). Later modified by me.Īutopickup from Quickloot mod. Grim UI X-Mod with Grim UI Malmouth by JMD.ĭrop rates increased from Smash N Grab mod. Spin to Win with increased AOE (Eye of Reckoning, Ring of Steel and Whirlwind).ĭamage layer % has been reduced (the % damage you take from ground aether/poison/fire/lava and desert sands). Removed Soulbound from Augments: Now can be placed in stash. Main attack skills cooldowns removed/reduced. Removed the bad layout maps or layouts that are not meant for speed clear, like Mine Field, Treasure Traps and Malmouth Slums. You can now… finally… clear 80-95% of the map before proceed to the next one. Shattered Realm: Reduced the progress bar gain rate. Important features to mention so you don't miss it (Check the changelogs for full details): Since I'm trying to make it more like Path of Exile which the clear speed can be really high depending on your choices, you can expect that this mod be also that way.Īny suggestions/ideas to improve the mod are welcome.įeel free to join the new Path of Grim Dawn Discord: Discord.gg for discussions, ideas, feedback, bug reports, share videos, streams, find players, etc. Grim Dawn is characterized for being slow paced when it comes to clear maps. Expect a lot new things, changes/updates.
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